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What does a student learn in ?

This is the year students start thinking like real media makers. Students plan a short video, podcast, or animation from a real idea, then sharpen it through drafts before sharing it with an audience. Students also study how movies, ads, and shows connect to the world around them. By spring, students can pitch an idea, build a finished piece, and explain the choices behind it.

Illustration of what students learn in Grade 5 Arts: Media Arts
  • Video projects
  • Planning and drafting
  • Editing and revising
  • Sharing work
  • Media in the world
  • Talking about media
Source: District of Columbia DC Academic Content Standards
Year at a glance
How the year usually goes. Every school and district set their own curriculum, so treat this as a guide, not official pacing.
  1. 1

    Getting ideas for media projects

    Students start the year coming up with ideas for short videos, animations, sound clips, or digital images. They pull from personal experiences and things they have seen to plan a project worth making.

  2. 2

    Planning and building the work

    Students sketch storyboards, scripts, or rough drafts and then start building. They organize their pieces and try out tools like cameras, recording apps, or editing software to shape the project.

  3. 3

    Looking at media around us

    Students study videos, ads, games, and other media made by other people. They notice how the time, place, or culture behind a piece shapes what it says and how it feels to watch.

  4. 4

    Refining and presenting projects

    Students polish their final pieces, fix rough spots, and get them ready to share with a real audience. They think about how titles, sound, and pacing change what the viewer takes away.

  5. 5

    Judging finished work

    Students wrap up the year by giving honest feedback on their own projects and the work of classmates. They use clear reasons, not just opinions, to say what works and what could be stronger.

Mastery Learning Standards
The required skills a student should display by the end of Grade 5.
Connecting
  • Synthesize and relate knowledge and personal experiences to make art

    Students connect what they already know and what they've lived through to the media art they make. Personal experience shapes creative choices.

  • Relate artistic ideas and works with societal, cultural

    Students look at a piece of media art and ask why it was made when and where it was. They connect the work to real events, cultural traditions, or moments in history to figure out what the creator was responding to.

Creating
  • Generate and conceptualize artistic ideas and work

    Students brainstorm and sketch out ideas for media art projects, such as short videos, digital images, or animations, before they start making them.

  • Organize and develop artistic ideas and work

    Students plan and refine a media project by making deliberate choices about images, sound, and layout before calling it finished.

  • Refine and complete artistic work

    Students review a media project they made, spot what isn't working, and fix it before calling it finished.

Performing/Presenting/Producing
  • Analyze, interpret, and select artistic work for presentation

    Students review a collection of media projects, such as videos or photo essays, and choose which ones are strong enough to share with an audience. They explain why each piece works.

  • Develop and refine artistic techniques and work for presentation

    Students practice and improve a media project, such as a short video or digital image, until it is ready to share with an audience. The focus is on making deliberate choices about how the final piece looks or sounds.

  • Convey meaning through the presentation of artistic work

    Students choose how to share a finished piece, thinking about what message or feeling it should leave with the audience.

Responding
  • Perceive and analyze artistic work

    Students look closely at media art like photos, videos, or animations and describe what they notice about the choices the creator made. They explain how those choices shape what a viewer sees or feels.

  • Interpret intent and meaning in artistic work

    Students explain what a media artwork is trying to say and why the creator made it that way. They look past the surface to describe the choices behind the images, sounds, or words.

  • Apply criteria to evaluate artistic work

    Students use a checklist or set of rules to judge whether a piece of media art is working well, then explain why it meets or falls short of the standard.

Common Questions
  • What does media arts actually mean at this age?

    Media arts means making things like short videos, photo stories, animations, podcasts, slideshows, and simple digital art. Students learn to plan a piece, put it together with tools on a tablet or computer, and share it with a real audience.

  • How can I support media arts at home without special equipment?

    A phone or tablet is plenty. Ask students to film a 30-second how-to video, take five photos that tell a story, or record a short podcast about a topic they care about. Watching a movie together and talking about why a scene felt sad or funny also counts.

  • What should students be able to do by the end of the year?

    Students should plan a media piece from an idea, build it using simple tools, and revise it after feedback. They should also explain what they wanted the audience to feel or learn, and point to specific choices like music, camera angle, or color that helped get that across.

  • How much screen time does this involve?

    Most of the work is active making, not passive watching. Students sketch plans on paper, record short clips, and edit in focused bursts. A lot of the thinking happens away from the screen when students decide what story to tell and which shots they need.

  • How should the year be sequenced?

    Start with short, low-stakes projects so students learn the tools and the vocabulary. Move into pieces with a clear purpose and audience by mid-year, then end with a longer project that asks students to revise based on feedback and connect their work to a real-world topic or culture.

  • What usually needs the most reteaching?

    Planning before recording is the big one. Students want to jump straight to filming or editing and skip the storyboard, which makes revision painful later. Giving feedback that goes beyond "it's good" also takes practice and benefits from a simple set of criteria posted in the room.

  • How do I help if a project gets stuck or falls apart?

    Ask three questions: who is this for, what do you want them to feel or learn, and which part is closest to working. Most stuck projects get unstuck when students cut the scope in half and finish a smaller version they can be proud of.

  • How do I know students are ready for middle school media arts?

    They can take a piece from idea to finished version, talk about choices using words like audience, purpose, and message, and give a classmate feedback that is specific and kind. They can also connect a piece of media to its context, such as when it was made or who it was made for.

  • Does this count as a real subject or is it just fun?

    It is both. Students practice writing, planning, problem solving, and presenting, all while using tools they will use for the rest of their lives. The skills show up later in school projects, presentations, and any work that involves sharing ideas with an audience.